I'm Matthew McConaughey in Interstellar, except I have a wizard gun and no patience for five-dimensional aliens. In Hyper Demon, it doesn't feel like I'm navigating a real 3D space so much as gliding through reflections and lenses. It's a lot to take in, although 1994 game Descent would be more likely to make me queasy. "Holographic" red images warn you about enemies approaching from behind, and the wildest feature, a dynamic field of view that can reach up to 180-degrees, can make it look as if the world is being reflected on a silver orb in front of you. Somehow, you have to do all of this with your face pressed against the side of a hyperspace tunnel. Resource management is interesting: Keep shooting and you won't absorb gems, which power up your basic attacks, but that can be helpful, because you can alternatively wait for a good moment to suck them into your gun for a laser attack. Your main weapon only has two basic attacks-dagger machine gun or dagger shotgun, basically-but there are complex ways to manipulate enemies through movement abilities and to turn gems and other powerups into kaleidoscopic laser attacks. Holding down the left mouse button releases a dagger stream.Mercifully, there are built-in tutorials, so you don't have to figure out what a "Dagger Jump + Stomp" is on your own. Letting go of the mouse button before the stream emerges causes a shotgun blast. Holding down the mouse button during the cooldown period shortens the cooldown period, and timing that for another shotgun blast allows you to spam shotgun blasts at high speed. This is known as the shotgun tech, and it's covered in the Advanced Mechanics section.įurther, there are homing daggers you can use with the right mouse button. Same mechanics, although you can safely fire a short stream of homing daggers if you, while streaming daggers (left mouse), press the right mouse button. This will prevent a shotgun blast of homings from being released, and allows you to better control where your homing daggers go. Note that you don't get homing daggers until you get the level 3 hand, and you want to avoid using them as much as possible, as you need to save up 150 homing daggers (220 gems if you don't use any homing daggers) to get the level 4 hand, which is the most powerful upgrade in the game. Lower FOV is good for aiming, but as I said earlier, movement and awareness are more important, so set your FOV high and get used to it. You want to set your look speed very high. You should be able to do a 360 spin with just a slight movement of the mouse. Get used to the high speed and you'll be able to react a lot faster to threats. ^ why haven't I crossed this out up until now? This game moves VERY fast, so you need to be able to react fast or else you'll die. Aim with your elbow/shoulder rather than your wrist. Smooth fluid aim is the key to getting those skulls under control.Īlso consider setting your Gamma low. Unlike every other game that has a gamma setting, in Devil Daggers, lower means brighter. Turns out good movement negates the need for twitch aiming, and you rarely have to turn more than 90 degrees in a short amount of time, and slower, smoother aiming is actually more effective at killing swarms of skulls and scraping centipedes. So lower look speed is actually ideal for this game. I still don't understand how players like Bintr and Chupacabra can play with eDPIs in the 100s, but I get it now.
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